Cyberkast is a dueling game, depicting clashes between cybernetically enhanced transhumans who are upgraded to the point where their energy manipulation abilities begin to look almost like sorcery. That’s why they’re called teknosorx and feared greatly. So their constant battles would not irreparably scar the surfaces of inhabited worlds and stations, teknosorx fight in the empty depths of open space – they’re that awesome. But even there sorx are constricted to the impenetrable energy barriers of tek arenas – no one wants them to snuff a nearby star or two.

Genre-wise, Cyberkast is somewhat a thing of its own – you have some elements of billiards, arcanoid and pong running around, you also may get a tower-defense or even strategic feel, and whole experience is definitely both action-packed and logical. We’ll try to provide a great one on one dueling experience, yet our main focus is gonna be casual fun madness for four to six players free-for-all.

Our initial goals for the game is to have around fifty spells (divided in categories – various energy charges to get to your enemy, force shields to prevent enemy charges from getting to you and miscellaneous pseudoarcane trickery to turn the tides of battle in your favor) and at least half a dozen of game mods, as drastically different as possible, with varying rules and victory conditions.

Now, our first public screenshot – remember, this is a colossal work in progress. ¬†Here’s how it looks now:




And here’s the sketch of our wonderful artist, just for comparison:



So much to do, so little time…